| FWaterBodyDefaults
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
Include |
#include "WaterEditorSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FWaterBodyRiverDefaults : public FWaterBodyDefaults
Name | Description | ||
---|---|---|---|
|
BrushDefaults |
||
|
TSoftObjectPtr<... |
RiverToLakeTransitionMaterial |
|
|
TSoftObjectPtr<... |
RiverToOceanTransitionMaterial |
Name | Description | |
---|---|---|
|
FWaterBodyRiverDefaults() |