UWaterEditorSettings

Implements the editor settings for the Water plugin.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

WaterEditor

Header

/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h

Include

#include "WaterEditorSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig, Meta=(DisplayName="Water Editor"))
class UWaterEditorSettings : public UDeveloperSettings

Remarks

Implements the editor settings for the Water plugin.

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

TSoftObjectPtr<...

 

LandscapeMaterialParameterCollection

Material Parameter Collection for everything landscape-related

Public variable UProperty Category, EditAnywhere, Meta Config

int32

 

MaxWaterVelocityAndHeightTextureSize

Maximum size of the water velocity/height texture for a WaterMeshActor

Public variable UProperty Category, EditAnywhere Config

TEnumAsByte< Te...

 

TextureGroupForGeneratedTextures

The texture group to use for generated textures such as the combined veloctiy and height texture

Public variable UProperty Category, EditAnywhere, Meta

float

 

VisualizeWaterVelocityScale

Scale factor for visualizing water velocity

Public variable UProperty Category, EditAnywhere Config

FWaterBodyCusto...

 

WaterBodyCustomDefaults

Default values for base WaterBodyCustom actor

Public variable UProperty Category, EditAnywhere Config

FWaterBodyIslan...

 

WaterBodyIslandDefaults

Default values for base WaterBodyIsland actor

Public variable UProperty Category, EditAnywhere Config

FWaterBodyLakeD...

 

WaterBodyLakeDefaults

Default values for base WaterBodyLake actor

Public variable UProperty Category, EditAnywhere Config

FWaterBodyOcean...

 

WaterBodyOceanDefaults

Default values for base WaterBodyOcean actor

Public variable UProperty Category, EditAnywhere Config

FWaterBodyRiver...

 

WaterBodyRiverDefaults

Default values for base WaterBodyRiver actor

Constructors

Name Description

Public function

UWaterEditorSettings()

Functions

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

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