| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
Include |
#include "WaterEditorSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig, Meta=(DisplayName="Water Editor"))
class UWaterEditorSettings : public UDeveloperSettings
Implements the editor settings for the Water plugin.
Name | Description | ||
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TSoftObjectPtr<... |
LandscapeMaterialParameterCollection |
Material Parameter Collection for everything landscape-related |
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MaxWaterVelocityAndHeightTextureSize |
Maximum size of the water velocity/height texture for a WaterMeshActor |
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TEnumAsByte< Te... |
TextureGroupForGeneratedTextures |
The texture group to use for generated textures such as the combined veloctiy and height texture |
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float |
VisualizeWaterVelocityScale |
Scale factor for visualizing water velocity |
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WaterBodyCustomDefaults |
Default values for base WaterBodyCustom actor |
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WaterBodyIslandDefaults |
Default values for base WaterBodyIsland actor |
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WaterBodyLakeDefaults |
Default values for base WaterBodyLake actor |
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WaterBodyOceanDefaults |
Default values for base WaterBodyOcean actor |
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WaterBodyRiverDefaults |
Default values for base WaterBodyRiver actor |
Name | Description | |
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UWaterEditorSettings() |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |