Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h |
Include |
#include "Actions/PawnActionsComponent.h" |
struct FPawnActionStack
Name | Description | |
---|---|---|
|
FPawnActionStack() |
Name | Description | ||
---|---|---|---|
|
GetStackSize() |
Debugging-testing purposes. |
|
|
UPawnAction ... |
GetTop() |
|
|
IsEmpty() |
||
|
Pause() |
||
|
PopAction ( |
Looks through the double-linked action list looking for specified action and if found action will be popped along with all it's siblings |
|
|
PushAction ( |
All it does is tie actions into a double-linked list making NewTopAction new stack's top |
|
|
Resume() |