UPawnAction::OnChildFinished

Called to give Action chance to react to child action finishing.

Windows
MacOS
Linux

Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h

Include

#include "Actions/PawnAction.h"

Source

/Engine/Source/Runtime/AIModule/Private/Actions/PawnAction.cpp

Syntax

virtual void OnChildFinished
(
    UPawnAction & Action,
    EPawnActionResult::Type WithResult
)

Remarks

Called to give Action chance to react to child action finishing. @note gets called AFTER child's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding

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