Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h |
Include |
#include "Actions/PawnAction.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Actions/PawnAction.cpp |
virtual void OnChildFinished
(
UPawnAction & Action,
EPawnActionResult::Type WithResult
)
Called to give Action chance to react to child action finishing. @note gets called AFTER child's OnFinished to give child action chance to prepare "finishing data" for parent to read. clears parent-child binding