uint32 bShouldPauseMovement: 1
This is a temporary solution to allow having movement action running in background while there's another action on top doing its thing
should go away once AI resource locking comes on-line
uint32 bShouldPauseMovement: 1
This is a temporary solution to allow having movement action running in background while there's another action on top doing its thing
should go away once AI resource locking comes on-line