UPawnAction_BlueprintBase

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MacOS
Linux

Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_BlueprintBase.h

Include

#include "Actions/PawnAction_BlueprintBase.h"

Syntax

class UPawnAction_BlueprintBase : public UPawnAction

Constructors

Name Description

Public function

UPawnAction_BlueprintBase

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ActionFinished

(
    APawn* ControlledPawn,
    EPawnActionResult::Type WithResult
)

Public function

void

 

ActionPause

(
    APawn* ControlledPawn
)

Public function

void

 

ActionResume

(
    APawn* ControlledPawn
)

Public function

void

 

ActionStart

(
    APawn* ControlledPawn
)

Public function

void

 

ActionTick

(
    APawn* ControlledPawn,
    float DeltaSeconds
)

Overridden from UPawnAction

Name Description

Protected function Virtual

void

 

OnFinished

(
    EPawnActionResult::Type WithResult
)

Called when this action is being removed from action stacks

Protected function Virtual

bool

 

Pause

(
    const UPawnAction* PausedBy
)

Called to pause action when higher priority or child action kicks in

Protected function Virtual

bool

 

Resume()

Called to resume action after being paused

Protected function Virtual

bool

 

Start()

Called to start off the Action

Protected function Virtual

void

 

Tick

(
    float DeltaTime
)

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