UPawnAction_Repeat

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h

Include

#include "Actions/PawnAction_Repeat.h"

Syntax

class UPawnAction_Repeat : public UPawnAction

Variables

Constructors

Name Description

Public function

UPawnAction_Repeat

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UPawnAction_...

 

CreateAction

(
    UWorld& World,
    UPawnAction* ActionToRepeat,
    int32 NumberOfRepeats,
    EPawnSubActionTriggeringPolicy::Typ...
)

Protected function

bool

 

PushSubAction()

Overridden from UPawnAction

Name Description

Protected function Virtual

void

 

OnChildFinished

(
    UPawnAction& Action,
    EPawnActionResult::Type WithResult
)

Called to give Action chance to react to child action finishing.

Protected function Virtual

bool

 

Resume()

Called to resume action after being paused

Protected function Virtual

bool

 

Start()

Called to start off the Action

Constants

Name

Description

LoopForever

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss