| UBlackboardKeyType::GetLocation()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h |
Include |
#include "BehaviorTree/Blackboard/BlackboardKeyType.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType.cpp |
virtual bool GetLocation
(
const UBlackboardComponent & OwnerComp,
const uint8 * MemoryBlock,
FVector & Location
) const
Extract location from entry, works directly on provided memory/properties