UBlackboardKeyType::SetWeakObjectInMemory

Helper function for witting weak object data to memory block, returns true if value has changed

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h

Include

#include "BehaviorTree/Blackboard/BlackboardKeyType.h"

Syntax

template<typename T>
static bool SetWeakObjectInMemory
(
    uint8 * MemoryBlock,
    const TWeakObjectPtr< T > & Value
)

Remarks

Helper function for witting weak object data to memory block, returns true if value has changed

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