| UBlackboardKeyType::InitializeMemory()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType_Rotator.h |
Include |
#include "BehaviorTree/Blackboard/BlackboardKeyType_Rotator.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Rotator.cpp |
virtual void InitializeMemory
(
UBlackboardComponent & OwnerComp,
uint8 * MemoryBlock
)
Initialize memory, works directly on provided memory/properties