Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h" |
void ReceiveExecutionFinishAI
(
AAIController * OwnerController,
APawn * ControlledPawn,
enum EBTNodeResult::Type NodeResult
)
Alternative AI version of ReceiveExecutionFinish
ReceiveExecutionFinish for more details @note that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called for AI
generic one otherwise