UBTDecorator_CheckGameplayTagsOnActor

GameplayTag decorator node.

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MacOS
Linux

Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h

Include

#include "BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h"

Syntax

class UBTDecorator_CheckGameplayTagsOnActor : public UBTDecorator

Remarks

GameplayTag decorator node. A decorator node that bases its condition on whether the specified Actor (in the blackboard) has a Gameplay Tag or Tags specified.

Variables

Name Description

Protected variable

FString

 

CachedDescription

Cached description

Protected variable

FGameplayTagCon...

 

GameplayTags

Protected variable

 

Meta

Protected variable

EGameplayContai...

 

TagsToMatch

Constructors

Name Description

Public function

UBTDecorator_CheckGameplayTagsOnActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Virtual

void

 

BuildDescription()

Describe decorator and cache it

Overridden from UBTDecorator

Name Description

Public function Virtual Const

bool

 

CalculateRawConditionValue

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Calculates raw, core value of decorator's condition. Should not include calling IsInversed

Overridden from UBTNode

Name Description

Public function Virtual Const

void

 

DescribeRuntimeValues

(
    const UBehaviorTreeComponent& Owne...,
    uint8* NodeMemory,
    EBTDescriptionVerbosity::Type Verbo...,
    TArray< FString >& Values
)

Gathers description of all runtime parameters

Public function Virtual Const

FString

 

GetStaticDescription()

Protected function Virtual

void

 

InitializeFromAsset

(
    UBehaviorTree& Asset
)

Initialize any asset related data

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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