| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_Cooldown.h" |
class UBTDecorator_Cooldown : public UBTDecorator
Cooldown decorator node. A decorator node that bases its condition on whether a cooldown timer has expired.
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float |
CoolDownTime |
Max allowed time for execution of underlying node |
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UBTDecorator_Cooldown ( |
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CalculateRawConditionValue ( |
Calculates raw, core value of decorator's condition. Should not include calling IsInversed |
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OnNodeDeactivation ( |
Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! |
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TickNode ( |
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! |
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |
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InitializeMemory ( |
Initialize memory block |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |