| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_Loop.h" |
class UBTDecorator_Loop : public UBTDecorator
Loop decorator node. A decorator node that bases its condition on whether its loop counter has been exceeded.
Name | Description | ||
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bInfiniteLoop |
Infinite loop |
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float |
InfiniteLoopTimeoutTime |
Timeout (when looping infinitely, when we finish a loop we will check whether we have spent this time looping, if we have we will stop looping). |
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NumLoops |
Number of executions |
Name | Description | |
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UBTDecorator_Loop ( |
Name | Description | ||
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OnNodeActivation ( |
Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |