Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
struct FBTNodeExecutionInfo
Name | Description | ||
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uint8: 1 |
bIsRestart |
If set, request was not instigated by finishing task/initialization but is a restart (e.g. decorator) |
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uint8: 1 |
bTryNextChild |
If set, tree will try to execute next child of composite instead of forcing branch containing SearchStart |
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TEnumAsByte< EB... |
ContinueWithResult |
Result used for resuming execution |
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ExecuteInstanceIdx |
Subtree index |
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ExecuteNode |
Node to be executed |
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SearchEnd |
Index of last task allowed to be executed |
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SearchStart |
Index of first task allowed to be executed |
Name | Description | |
---|---|---|
|
FBTNodeExecutionInfo() |