FBTNodeExecutionInfo

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Syntax

struct FBTNodeExecutionInfo

Variables

Name Description

Public variable

uint8: 1

 

bIsRestart

If set, request was not instigated by finishing task/initialization but is a restart (e.g. decorator)

Public variable

uint8: 1

 

bTryNextChild

If set, tree will try to execute next child of composite instead of forcing branch containing SearchStart

Public variable

TEnumAsByte< EB...

 

ContinueWithResult

Result used for resuming execution

Public variable

uint16

 

ExecuteInstanceIdx

Subtree index

Public variable

UBTCompositeNod...

 

ExecuteNode

Node to be executed

Public variable

FBTNodeIndex

 

SearchEnd

Index of last task allowed to be executed

Public variable

FBTNodeIndex

 

SearchStart

Index of first task allowed to be executed

Constructors

Name Description

Public function

FBTNodeExecutionInfo()

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