Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
struct FBTPendingExecutionInfo
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bLocked |
If set, request can't be executed |
|
uint32: 1 |
bOutOfNodes |
If set, tree ran out of nodes |
|
UBTTaskNode ... |
NextTask |
Next task to execute |
Name | Description | |
---|---|---|
|
FBTPendingExecutionInfo() |