FBehaviorTreeInstance::ExecuteOnEachAuxNode

Iterate on auxiliary nodes and call ExecFunc on each of them.

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h

Include

#include "BehaviorTree/BehaviorTreeTypes.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp

Syntax

void ExecuteOnEachAuxNode
(
    TFunctionRef< void &)> ExecFunc
)

Remarks

Iterate on auxiliary nodes and call ExecFunc on each of them. Nodes can not be added or removed during the iteration

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