Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp |
void ExecuteOnEachAuxNode
(
TFunctionRef< void &)> ExecFunc
)
Iterate on auxiliary nodes and call ExecFunc on each of them. Nodes can not be added or removed during the iteration