FBehaviorTreeInstance::HasActiveNode

Check if instance has active node with given execution index

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h

Include

#include "BehaviorTree/BehaviorTreeTypes.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp

Syntax

bool HasActiveNode
(
    uint16 TestExecutionIndex
) const

Remarks

Check if instance has active node with given execution index

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