Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
Include |
#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
void ReceiveExecuteAI
(
AAIController * OwnerController,
APawn * ControlledPawn
)
Alternative AI version of ReceiveExecute
ReceiveExecute for more details @note that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called for AI
generic one otherwise