UBTTask_FinishWithResult

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_FinishWithResult.h

Include

#include "BehaviorTree/Tasks/BTTask_FinishWithResult.h"

Syntax

class UBTTask_FinishWithResult : public UBTTaskNode

Remarks

Instantly finishes with given result

Variables

Name Description

Protected variable

TEnumAsByte< EB...

 

Result

Allows adding random time to wait time

Constructors

Name Description

Public function

UBTTask_FinishWithResult

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBTTaskNode

Name Description

Public function Virtual

EBTNodeResul...

 

ExecuteTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Overridden from UBTNode

Name Description

Public function Virtual Const

FString

 

GetStaticDescription()

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