Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_GameplayTaskBase.h |
Include |
#include "BehaviorTree/Tasks/BTTask_GameplayTaskBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_GameplayTaskBase.cpp |
virtual EBTNodeResult::Type DetermineGameplayTaskResult
(
UAITask & Task
) const
Get finish result from task