Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_GameplayTaskBase.h |
Include |
#include "BehaviorTree/Tasks/BTTask_GameplayTaskBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_GameplayTaskBase.cpp |
EBTNodeResult::Type StartGameplayTask
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
UAITask & Task
)
Start task and initialize FBTGameplayTaskMemory memory block