UBTTask_MoveTo::OnMessage

Message handler, default implementation will finish latent execution/abortion this function should be considered as const (don't modify state of object) if node is not instanced!

Windows
MacOS
Linux

Override Hierarchy

UBTTaskNode::OnMessage()

UBTTask_MoveTo::OnMessage()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h

Include

#include "BehaviorTree/Tasks/BTTask_MoveTo.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_MoveTo.cpp

Syntax

virtual void OnMessage
(
    UBehaviorTreeComponent & OwnerComp,
    uint8 * NodeMemory,
    FName Message,
    int32 RequestID,
    bool bSuccess
)

Remarks

Message handler, default implementation will finish latent execution/abortion this function should be considered as const (don't modify state of object) if node is not instanced!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss