| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h |
Include |
#include "BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" |
class UBTTask_RotateToFaceBBEntry : public UBTTask_BlackboardBase
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float |
Precision |
Success condition precision in degrees |
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UBTTask_RotateToFaceBBEntry ( |
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CleanUp ( |
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float |
GetPrecisionDot() |
Name | Description | ||
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EBTNodeResul... |
AbortTask ( |
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
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EBTNodeResul... |
ExecuteTask ( |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! |
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TickTask ( |
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetStaticDescription() |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |