Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
Include |
#include "BehaviorTree/BTCompositeNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp |
int32 FindChildToExecute
(
FBehaviorTreeSearchData & SearchData,
EBTNodeResult::Type & LastResult
) const
Find next child branch to execute