| UBTCompositeNode::NotifyChildExecution()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
Include |
#include "BehaviorTree/BTCompositeNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp |
virtual void NotifyChildExecution
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
int32 ChildIdx,
EBTNodeResult::Type & NodeResult
) const
Called just after child execution, allows to modify result