Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
Include |
#include "BehaviorTree/BTCompositeNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp |
void OnChildDeactivation
(
FBehaviorTreeSearchData & SearchData,
const UBTNode & ChildNode,
EBTNodeResult::Type & NodeResult
) const
Called after child has finished search