UBTNode::GetGameplayTaskAvatar

Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)

Windows
MacOS
Linux

Override Hierarchy

IGameplayTaskOwnerInterface::GetGameplayTaskAvatar()

UBTNode::GetGameplayTaskAvatar()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

virtual AActor * GetGameplayTaskAvatar
(
    const UGameplayTask * Task
) const

Remarks

Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)

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