| IGameplayTaskOwnerInterface::GetGameplayTaskAvatar()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
Include |
#include "BehaviorTree/BTNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual AActor * GetGameplayTaskAvatar
(
const UGameplayTask * Task
) const
Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)