| IGameplayTaskOwnerInterface::GetGameplayTaskDefaultPriority()
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
Include |
#include "BehaviorTree/BTNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual uint8 GetGameplayTaskDefaultPriority() const
Get default priority for running a task