Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
Include |
#include "BehaviorTree/BTNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
void InitializeInSubtree
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
int32 & NextInstancedIndex,
EBTMemoryInit::Type InitType
) const
Called on creating subtree to set up memory and instancing