UBTNode::InitializeInSubtree

Called on creating subtree to set up memory and instancing

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

void InitializeInSubtree
(
    UBehaviorTreeComponent & OwnerComp,
    uint8 * NodeMemory,
    int32 & NextInstancedIndex,
    EBTMemoryInit::Type InitType
) const

Remarks

Called on creating subtree to set up memory and instancing

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