UBTNode::InitializeMemory

Initialize memory block

Windows
MacOS
Linux

Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp

Syntax

virtual void InitializeMemory
(
    UBehaviorTreeComponent & OwnerComp,
    uint8 * NodeMemory,
    EBTMemoryInit::Type InitType
) const

Remarks

Initialize memory block

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