Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
Include |
#include "BehaviorTree/BTNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
void InitializeNode
(
UBTCompositeNode * InParentNode,
uint16 InExecutionIndex,
uint16 InMemoryOffset,
uint8 InTreeDepth
)
Fill in data about tree structure