UBTTaskNode::OnTaskFinished

Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced!

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MacOS
Linux

Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h

Include

#include "BehaviorTree/BTTaskNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp

Syntax

virtual void OnTaskFinished
(
    UBehaviorTreeComponent & OwnerComp,
    uint8 * NodeMemory,
    EBTNodeResult::Type TaskResult
)

Remarks

Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced!

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