| UBTTaskNode::OnTaskFinished()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
Include |
#include "BehaviorTree/BTTaskNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
virtual void OnTaskFinished
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
EBTNodeResult::Type TaskResult
)
Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced!