UBehaviorTreeComponent::AddCooldownTagDuration

Add to the cooldown tag's duration

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

void AddCooldownTagDuration
(
    FGameplayTag CooldownTag,
    float CooldownDuration,
    bool bAddToExistingDuration
)

Remarks

Add to the cooldown tag's duration

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