UBehaviorTreeComponent::CalculateRelativePriority

Return NodeA's relative priority in regards to NodeB

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

EBTNodeRelativePriority CalculateRelativePriority
(
    const UBTNode * NodeA,
    const UBTNode * NodeB
) const

Remarks

Return NodeA's relative priority in regards to NodeB

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