| UBrainComponent::Cleanup()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
virtual void Cleanup()
AI logic won't be needed anymore, stop all activity and run cleanup