Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
bool DeactivateUpTo
(
UBTCompositeNode * Node,
uint16 NodeInstanceIdx,
EBTNodeResult::Type & NodeResult,
int32 & OutLastDeactivatedChildIndex
)
Deactivate all nodes up to requested one