Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
UBTTaskNode * FindNextTask
(
UBTCompositeNode * ParentNode,
uint16 ParentInstanceIdx,
EBTNodeResult::Type LastResult
)
Find next task to execute