UBehaviorTreeComponent::FindNextTask

Find next task to execute

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Syntax

UBTTaskNode * FindNextTask
(
    UBTCompositeNode * ParentNode,
    uint16 ParentInstanceIdx,
    EBTNodeResult::Type LastResult
)

Remarks

Find next task to execute

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