UBehaviorTreeComponent::GetTagCooldownEndTime

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

float GetTagCooldownEndTime
(
    FGameplayTag CooldownTag
) const

Returns

the cooldown tag end time, 0.0f if CooldownTag is not found

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