Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
bool PushInstance
(
UBehaviorTree & TreeAsset
)
Push behavior tree instance on execution stack : should never be called out-side of BT execution, meaning only BT tasks can push another BT instance!