Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void RequestExecution
(
UBTCompositeNode * RequestedOn,
int32 InstanceIdx,
const UBTNode * RequestedBy,
int32 RequestedByChildIndex,
EBTNodeResult::Type ContinueWithResult,
bool bStoreForDebugger
)
Request execution change