Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
virtual void SetDynamicSubtree
(
FGameplayTag InjectTag,
UBehaviorTree * BehaviorAsset
)
Assign subtree to RunBehaviorDynamic task specified by tag