UBehaviorTreeComponent::SetDynamicSubtree

Assign subtree to RunBehaviorDynamic task specified by tag

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

virtual void SetDynamicSubtree
(
    FGameplayTag InjectTag,
    UBehaviorTree * BehaviorAsset
)

Remarks

Assign subtree to RunBehaviorDynamic task specified by tag

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss