UBehaviorTreeComponent::StartLogic

Starts brain logic. If brain is already running, will not do anything.

Windows
MacOS
Linux

Override Hierarchy

UBrainComponent::StartLogic()

UBehaviorTreeComponent::StartLogic()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

virtual void StartLogic()

Remarks

Starts brain logic. If brain is already running, will not do anything.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss