Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
Include |
#include "BehaviorTree/BehaviorTreeComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
uint8 UpdateInstanceId
(
UBehaviorTree * TreeAsset,
const UBTNode * OriginNode,
int32 OriginInstanceIdx
)
Add unique Id of newly created subtree to KnownInstances list and return its index