UBlackboardComponent::GetKeyName

END [UActorComponent](API\Runtime\Engine\Components\UActorComponent) overrides

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h

Include

#include "BehaviorTree/BlackboardComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlackboardComponent.cpp

Syntax

FName GetKeyName
(
    FBlackboard::FKey KeyID
) const

Remarks

END UActorComponent overrides

Returns

name of key

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