Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h |
Include |
#include "BehaviorTree/BlackboardData.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlackboardData.cpp |
bool IsChildOf
(
const UBlackboardData & OtherAsset
) const
Returns true if OtherAsset is somewhere up the parent chain of this asset. Node that it will return false if *this == OtherAsset