UBlackboardData::IsChildOf

Returns true if OtherAsset is somewhere up the parent chain of this asset.

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h

Include

#include "BehaviorTree/BlackboardData.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlackboardData.cpp

Syntax

bool IsChildOf
(
    const UBlackboardData & OtherAsset
) const

Remarks

Returns true if OtherAsset is somewhere up the parent chain of this asset. Node that it will return false if *this == OtherAsset

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