Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/AITypes.h |
Include |
#include "AITypes.h" |
namespace EAILockSource
{
enum Type
{
Animation,
Logic,
Script,
Gameplay,
MAX,
}
}
Name |
Description |
---|---|
Animation |
|
Logic |
|
Script |
|
Gameplay |
|
MAX |