Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/AITypes.h |
Include |
#include "AITypes.h" |
namespace EAIRequestPriority
{
enum Type
{
SoftScript,
Logic,
HardScript,
Reaction,
Ultimate,
MAX,
}
}
Name |
Description |
---|---|
SoftScript |
Actions requested by Level Designers by placing AI-hinting elements on the map. |
Logic |
Actions AI wants to do due to its internal logic. |
HardScript |
Actions LDs really want AI to perform. |
Reaction |
Actions being result of game-world mechanics, like hit reactions, death, falling, etc. |
Ultimate |
Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions). |
MAX |