EAIRequestPriority::Type

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/AITypes.h

Include

#include "AITypes.h"

Syntax

namespace EAIRequestPriority
{
    enum Type
    {
        SoftScript,
        Logic,
        HardScript,
        Reaction,
        Ultimate,
        MAX,
    }
}

Values

Name

Description

SoftScript

Actions requested by Level Designers by placing AI-hinting elements on the map.

Logic

Actions AI wants to do due to its internal logic.

HardScript

Actions LDs really want AI to perform.

Reaction

Actions being result of game-world mechanics, like hit reactions, death, falling, etc.

Ultimate

Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions).

MAX

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