FEnvQueryRequest::SetWorldOverride

Set world (for accessing query manager) when owner can't provide it

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h

Include

#include "EnvironmentQuery/EnvQueryManager.h"

Syntax

FEnvQueryRequest & SetWorldOverride
(
    UWorld * InWorld
)

Remarks

Set world (for accessing query manager) when owner can't provide it

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss