Module |
|
Header |
/Engine/Source/Runtime/AIModule/Public/BehaviorTreeDelegates.h |
Include |
#include "BehaviorTreeDelegates.h" |
struct FBehaviorTreeDelegates
Name |
Description |
---|---|
FOnTreeDebugTool |
Delegate type for locking AI debugging tool on pawn |
FOnTreeStarted |
Delegate type for tree execution events (Params: const UBehaviorTreeComponent* OwnerComp, const UBehaviorTree* TreeAsset) |
Name |
Description |
---|---|
OnDebugLocked |
Called when the AI debug tool locks on pawn. |
OnDebugSelected |
Called when the AI debug tool highlights a pawn. |
OnTreeStarted |
Called when the behavior tree starts execution. |